The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. © Valve Corporation. Maybe shape the front of your ship as a bowl lined with force turrets. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. At close range is Laser very good to. Turret placement: 2x Credits: 1. See moreBasically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. 2) keep looking for better Turret factories. 0. 1 on the Avorion-Forum. Usually I see faction ships at maybe twice the damage of pirates. The armor has mainly been replaced with a solid metal texturing as ik some of. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. I have a question about damage types. You also need one pilot for each fighter. On 8/9/2017 at 10:23 AM, DoorsMonster said: Repair turrets are useless. Torpedoes are classified by two different attributes: the warhead and the body class. But I. Due to. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. These files are created during the initial. The destroyed part might break off and form a wreckage. This is how you get access to the beta bra. ago. . Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Fighter Stats are directly related to the stats of the turret used. But I. Avorion > Mods & Mod Help > Topic Details. They can also be created by destroying only parts of a ship. If I look at the weapon attributes, I get damage of 5. Pirates are a group of factions that regularly raid any sector and will have a hostile relations towards all other factions. I also see that the hull damage multiplier is 1. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Xsotan detected. Ore Mine > Crystal Farm > Glass Factory. Bullet Hell: all Fighters launched from this Station have +10% attack speed. Change language. I have to restrict my main rift ship to 2. e. I'm doing a bounty and the enemy ship i'm fighting says immune. There are 7 types of resources in Avorion. 0: no damage, 1: total damage. 30s repair restriction no longer applies when the damage was self-inflicted . But I. It was designed to fend off the Xsotan invasion in the past. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. 3. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. Have a look on the data about your ship while laying out its functions. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. I also see that the hull damage multiplier is 1. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. 3) 流程教学-KISSMETER共计15条视频,包括:入门·我拥有了一艘自己挖矿的舰船(版本1. can't point defence at that range. Lasers fitting into this category can be tricky to get. There is much, much more that has happened and as always the devil is in the details!Both are a lot of fun but you're looking for something more like Avorion. This is pathetically weak for ship values on Insane. shut down when last administrator logs out. If you try to use "A" ship with a hull repair turret to repair "B" ship, and this "B" ship has shields on, repair turret doesn't work. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. Let's say I generate a Laser turret with damage of 5. Description. Perma death on insane. They will convert corn, rice, wheat, or potatoes into carbon. 4. 3. The same applies to things like poison, shocked, stunned, burned, etc. a few ships) into the Rifts. I've found a 2x2x0. maybe i´m very bad at aiming (also very bad for AI) XD. They require a Torpedo Storage block on a ship to function. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. The hexadecimal table where one is to enter the code just says "A B". What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. I've not been successful with this so far. [Discussion] Proliferation of Shield Penetration weapons. All turret techs though don't boost bother. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. Its near impossible to get inside and fill the. Posted February 21, 2017. All. They will also tractor in loot if they have the modules and room. NPCs can have hardeners. This article details different types of turrets. 3. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. If I look at the weapon attributes, I get damage of 5. Repeat the same procedure for every turret type. 3. Not really no. Casino. 0, since fighter range is limited to 3. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. 1. Default: 1 /port [value. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. Automated. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. Tesla guns are a worse fit because they have dreadfully short range. If the shield damaging is lightning, stone negates it. 0] is the actually number of update. Insane difficulty. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Star Citizen allows you to become a citizen of this simulated universe and make your own. Damage type physical / antimatter / plasma / electricity. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. Into the rift captains covered in a future video covering the DLC. Stats such as material are also decided at this stage, in a similar. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. I also see that the hull damage multiplier is 1. Have available to spend on fighter stats. I am currently writing an update of my Custom Turret Builder mod. 0 and the shield damage multiplier is 1. (Note, detailed information on the scouting command can be found in the game LUA files at. Even considering the loss of a portion of the weapon DPS when it is converted to fighters, in that form they easily over. --help: show help message --port arg: listening port of the server Default: 27000 --max-players arg: maximum number of online players Default: 10 --save-interval arg: timestep between savings Default: 300 --server-name arg: server. These files are created during the initial. 0. 0. There's only so much that you personally have to do, but most of it can be handled by the AI. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. Avorion 1. After you get shields this is often forgotten, but here it is good. 4 and shield damage of 5. These are the arguments passed to the server via the command line. 7 Avorion 4 References Acquisition Materials can be acquired. My fleets for Avorion with all types of ships that you need. Posted . This is done with a mining laser. 0 and the shield damage multiplier is 1. 8 so far. First, I transform the root block into an armor block. 422. Works for all turret types, but not for fixed weapons (coaxial). You shoot an enemy, and the shot goes through 4 blocks. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. 4. Absolute blast to use (pun intended). Look for a rocket template that has + damage %. (e. Get a captain, automate quickly. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. I use plasma lighting and anti matter rail gun combo. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. This module removes the requirements for pilots, gunners and miners. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. First off, you need captain that specializes in the field you want to get them to do. . In fact I have seen about 5 or so older threads in the discussions about this very subject. The build mode is driving me crazy with the controls and how its working. This will put the ship into autopilot and the autopilot will continue until the command. The chart typically includes a legend that describes the various types of hazardous materials and the criteria used to classify them. You can get some that penetrate shield. Avorion Admin commands. 1) to assign them to group 1. Be aware of weapon overheating too. When I select 3 (AM), All ten tubes are immediately loaded with Antimatter torpedoes, until I select another torpedo type. 5. Larger turrets are generated by higher tech values. I have a question about damage types. nitrado. In order to have fighters, you must first have a hanger. A High Damage Turret + a Low Damage Turret does indeed = a mid damage turret. Let's say I generate a Laser turret with damage of 5. 2) keep looking for better Turret factories. i personally line the side hull with torpedo tubes firing straight out. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. 0 and the shield damage multiplier is 1. It all groups blocks for purposes of calculating overall damage resistance and augmentations. . Well taking damage can and will knock off individual parts, hard. If I look at the weapon attributes, I get damage of 5. Energy production and consumption must be balanced out. I am currently writing an update of my Custom Turret Builder mod. I thing best weapon for me is Rocket Launcher-seeker. Next I scale the root/armor clock into a block twice its starting size, so now, 4X4X4. 0. More realistic shields?Mining and salvage laser damage and ranges were weird. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). Wreckages appear when ships or stations are destroyed. There's a trading system where you can haul cargo, smuggle or raid other freighters. Avorion. These are way to low. Note: this calculation is a 1 vs 5. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. •. Also, Holy Necro Batman! Yes, you gave an almost answer'. 2 Titanium 3. If I look at the weapon attributes, I get damage of 5. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. Avorion > Suggestions > Topic Details. I always protect my root block in middle and late game ships. They were all sitting together in the middle of nowhere next to some non-rich asteroids. Every Turret produced at a turret factory also has different traits. 4. Seeker missile turrets can get up to 15-20k dps/turret (5or6 gunners). Bolters: Antimatter, Plasma Cannons: Plasma (duh). Docked ships will protect the mothership from physical damage by getting in the way of attacks. There are some weapons in the game that really lower my enjoyment, is there a file somewhere where I can just delete them from ever showing up?Update 2. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. 4. Require 2 crew members to operate. Block and Ship damage from integrity-protected blocks reduced by 50%. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. 3) Use Research stations. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. I couldn't damage the hull with lightening, plasma, railguns or chainguns. "Non functional blocks" (hull, armor, cargo) The mass/HP comparisons are covered in the wiki, and are generally uniform across respective block tiers and types. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. They're both 1000DPS. you just need to type the following command: /give playername amount stuff. Letting the old thread die for now. IGFs spread the damage a part takes over other components of the ship, up to 10x of the part's health. steaders • 2 yr. Once all the stations are in position, set them all to "Station mode". Select a ship and then one of the operation icons to get started. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range weapon type (though some other types with above-average range can reach further than railguns with below-average range), and railguns don't use energy which is good if your ship design. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. 1> Tonnage restrictions. Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft. 4. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. The mini-bosses sound like fun too. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. Currently you have both individual part health, and total system health (Hull integrity, if you will). So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. 4 and shield damage of 5. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. I also see that the hull damage multiplier is 1. It all groups blocks for purposes of calculating overall damage resistance and augmentations. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. 50-Cal: Special: Bolt-Action: 4: 145: 297: Supply Pods: Triple Take: Sniper: Single: 5: 69: 138: Standard: Longbow DMR: Sniper: Single: 5: 55: 118: Standard:. For mining, r-mining, salvage and r-salvage turrets, they will be able to get reaources of their material, all last tiers and the next tier. Let's say I generate a Laser turret with damage of 5. "-p" is the player you want to give it to. Into the rift captains covered in a future video covering the DLC. This station produces steel. Your mining fighters should be made of avorion so you can mine everything i got 120 - 90% eff av fighters plus they have a eff bonus most systems i can clear of all ore in minutes,i would never buy a fighter form eq dock make your own they are better. Avorion Version 1. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. Lastly I build the rest of the ship around it. at first i thought blue is awesome. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. 4, hull damage of 5. The odds of a rarity increase are 20% per turret used. 3. . Select a ship and then one of the operation icons to get started. Go to avorion r/avorion. I have a question about damage types. Comes with a very basic GUI, too! Author: Theoman02. Many enemies may drop them as well, and the quality of these turrets scale. Per page: 15 30 50. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. fractalgem Feb 20, 2017 @ 2:29pm. Avorion - Avorium - Unobtainum - Legendary. 30 r19012 e6e24eaa0998. Gotta look at Pulse Cannon damage in a different manner. The actual problems I have are: -Bigger cannons not doing damage AT ALL. Avorion was really really slow at the start. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. 0 for me. 4. Let's say I generate a Laser turret with damage of 5. Avorion - Update 0. It Multiplies sector damage values by 75. I am currently writing an update of my Custom Turret Builder mod. Rarity: Rare. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. Also, NPC ships in Avorion are insanely slow compared to pretty much any player-made ship, even if the player's ship is heavy and they're not using boost or stacking sliced thrusters. Sync issue is my best guess. 16. 4. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. 0, since fighter range is limited to 3. Energy production and consumption must be balanced out. Mattoropael Feb 14, 2018 @ 11:32pm. Torpedoes are classified by two different attributes: the warhead and the body. Don't search hours around for trainers, it's as simple as it's sounds. I also see that the hull damage multiplier is 1. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). If Avorion was a turn based strategy game, like Space Empires V, then I would be okay with needing to reload/resupply ships. Into The Rift is the second expansion of the space sandbox Avorion. 1, lets assume it is 2. Can be summoned by using the Hyperspace Interrupter. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Change language. 4 and shield damage of 5. gamepedia. Mostly stolen, but take it to a smuggler's. Parts can be salvaged by turrets and are the same types of parts used to make the turret. 4. Avorion > General Discussions > Topic Details. Resistance Ships Yes, Immune No. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. 31. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. 4 and shield damage of 5. 4 independent targeting lasers isn't able to kill the numbers boss torpedoes at all. Let's say I generate a Laser turret with damage of 5. Gamepedia Difficulty Edit Difficulty in Avorion is a setting that can be adjusted to either give the player an easier time playing, or making it more difficult by choosing one of the. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. 4. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. There is nothing in-game currently that will let you salvage an entire ship at once. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. < >. This resource is found near the outskits of the galaxy. Let's say I generate a Laser turret with damage of 5. 4 and shield damage of 5. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. 4. 4, hull damage of 5. Letting the old thread die for now. 9. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. 4. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). These damage mechanics were already in the game, but now we are explicitly. 0 and the shield damage multiplier is 1. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. can't point defence at that range. So, the repair system has some serious flaws. weapontype. As a rule of thumb their effective range is around a 3rd of the stated distance while still getting top damage. Tracking button doesn't work. 4. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. Reduced additional damage of lightning guns from 50% to 15%;. The second has salvaging fighters with the order to Salvage, and will clean up the wreckage left behind by the combat fighters. Defensive turrets are PDCs and point defense lasers. If this doesn't work out, start playing with auto turret weapons. You can also do this from launcher to launcher. Thanks, that read like a peanlty not a bonus. I have a question about damage types. For recharging batteries, you also need excess energy generation. Cheap and you can build them without a shipyard. But I. I also see that the hull damage multiplier is 1. Welcome to LD7's Avorion Beta 2. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. There is no "best" torpedo. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. Adds ten new types of torpedoes to equipment docks for purchase. Salvaging turrets are found often in combat much more often with enemies that are utilizing salvaging lasers. 4, hull damage of 5. WIP didn't test compability with Avorion pre Beta 2. 0 and the shield damage multiplier is 1. kmsrocks1. And it is NO. Enkundae • 2 yr. Stick with teslas, lightning, bolters and pulse cannons. Brewery. They will make turrets better in damage, dps, range and others stats. 4, hull damage of 5. was very happy to find out my stuff still there for me to pick up. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. - smaller than torpedoes. You can get unique weapon drops from boss enemies. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. There's only so much that you personally have to do, but most of it can be handled by the AI. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. Posted May 25, 2020. 4. 4. I can get a 300+ dps single slot laser turret pretty easily. Rifts get more common the closer you. All trademarks are property of their respective owners in the US and other countries. I am currently writing an update of my Custom Turret Builder mod. Note: this calculation is a 1 vs 5. I also see that the hull damage multiplier is 1. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. You still take full damage from everything else, and that everything else isn't much if you have a well built block. Turrets are used for combat or mining. 0. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. 4. turretgenerator. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%.